Supported Games Library
Explore the full catalog of titles with verified engine models, benchmark telemetry, and graphics option profiles.
Counter-Strike 2
Valve’s tactical 5v5 shooter running on Source 2 engine with sub-tick server architecture and physically-based rendering.
Grand Theft Auto V
Rockstar’s massive open-world crime epic set in Southern California, featuring dense traffic and detailed LOD scaling.
Fortnite
Battle royale powered by Unreal Engine 5 with Nanite virtualized geometry and Lumen dynamic global illumination.
Valorant
Precision character-based tactical shooter optimized for high frame rates and lowest possible input latency.
Cyberpunk 2077
The ultimate graphical showcase featuring full path tracing, deep crowds, and dense neon-lit Night City architecture.
Minecraft (Java Edition)
Voxel-based sandbox with heavy CPU-bound chunk generation, entity tick loops, and rendering pipeline overhead.
Apex Legends
Fast-paced movement shooter running on a heavily customized Source Engine with streaming particle effects.
Call of Duty: Warzone
Massive scale battle royale requiring substantial VRAM and robust multi-threaded CPU memory bandwidth.
Elden Ring
Expansive dark fantasy action RPG featuring intense boss battles, broad draw distances, and engine-level 60 FPS cap.
The Witcher 3: Wild Hunt (Next-Gen)
Story-driven open world enhanced with REDengine ray-traced reflections, ambient occlusion, and dynamic foliage.
Red Dead Redemption 2
Visual masterpiece featuring volumetric cloud simulation, complex water physics, and lifelike vegetation density.
Battlefield 2042
128-player large scale war theater with dynamic weather events and intense multi-threaded CPU destruction simulation.
Hogwarts Legacy
Vast wizarding world filled with complex castle asset streaming, ray-traced shadows, and high VRAM allocation requirements.
Starfield
Creation Engine 2 space odyssey featuring intricate physics object tracking, procedural planet rendering, and volumetric lighting.
Tom Clancy’s Rainbow Six Siege
High-intensity close-quarters combat featuring procedural wall destruction and ultra-low input latency Vulkan rendering.